i try to keep at slow speed (or even 1 knot if I don't need to turn) and keep the stern pointing at the nearest escort, which really clobbers the ASDIC effectiveness. Not sure if this is because they are not pinging or if the game is just not telling me. The passive hydrophones are a bigger threat, so keep quiet. In GWX escorts rarely ping unless know I am near but they have completely lost me. With practice you can work out when an escort is going right over you and you need to evade (and maybe use decoys). He's hopeless at the "closing" and "moving away" but very good at "constant distance". Use the hydrophones yourself, but keep asking the soundman for the bearing of the nearest escort as he's really good at estimating range. If i am at 140m ahead one third seems to work OK to dodge a pattern. It's tempting to go flank when charges are dropped but I find this attracts more and more escorts. This does NOT mean they know where you are. In GWX they will usually head straight for a point near the position where you launched the torpedoes and start blasting it. I draw a 2km circle on the chart at the point where I fired but I rarely get out of that circle before the first escort arrives. Turn gently at first (7 degs on the rudder) to maximise speed whilst keeping engine RPM down. I find that ahead one third plus silent running gives me 4 knots for the initial escape and destroyers at medium range/medium speed struggle to pick me up. Use silent running and don't try to reload. Go to 140m as soon as the torpedoes have left their tubes. Once you have launched a torpedo assume the escorts are on their way, so do all your shooting as quickly as possible. There will usually be another chance the next day. If detected on the run in concentrate on evasion unless you can fire your torpedoes in the next minute or so. Getting away is fairly straightforward with one or two escorts, but takes time. Shooting destroyers becomes WAY more difficult when you have to identify them to establish the correct range, then work out their speed and heading. I think you need to turn the realism up and use manual targeting. subs dont exactly have armor so getting hit can seriously f you up and kill the entire deck crew. you need to be at long range, constantly dodging so they cant zero in on you, and spread out your shots so you damage as many compartments as possible and sink the ship. this method was used by a streamer a couple years ago and he did it purely by mistake but managed to destroy the ship and barely repair in time.ģ: try and lure the ship into even more shallow waters with a depth charge run so it gets stuck and then run away XDĮven with type 7b duking it out with a destroyer isnt exactly the best of ideas, its possible sure but not a good idea. this can kill a cruiser but youre going to take a lot of damage. If youre 1v1'ing a destroyer then you have 3 options.Ģ: position yourself to be "driven over" and hope your crews can repair fast enough. they will start shooting the civ ship which will give you time to repair anything as needed and get in a few more cheeky sinks before running away. If youre close to the convoy theyre guarding or a random civ ship you can go under that and use it for cover or surface with the civ between you and the destroyer(civ needs to be unarmed, 50cal will f you up). if possible, and the civ ships are unarmed, sink the destroyer first then target the merchants. escaping from a destroyer is going to involve a lot of dodging and near misses.
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